Legion of Lost Souls - Warma-wiki (2024)

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File:Mercenary Logo.jpg File:Cygnar Logo.jpgTemplate:FH2

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The Legion of Lost Souls is an ancient company of Morrowan mercenaries who long ago stood against a terrible darkness that threatened the whole of Cygnar. Though the company was slain to a man, tales of their valor have lived on.

  • 1 Basic Info
    • 1.1 Abilities
    • 1.2 Weapons
    • 1.3 Theme Forces
  • 2 Thoughts on Legion of Lost Souls
    • 2.1 Legion of Lost Souls in a nutshell
  • 3 Other
    • 3.1 Trivia
    • 3.2 Other Theme Forces
    • 3.3 Other Faction models
    • 3.4 Rules Clarifications

Template:Infobox-Model

Mercenary - This unit will work for Template:Crucible Guard Mercenary, Template:Cygnar Mercenary, or Template:Khador Mercenary.

  • Template:Partisan

Abilities

  • Template:CMA
  • Template:Undead
  • Template:Blood-Bound
  • Template:Shield Wall
  • Template:Soul Vessel

Weapons

Heavy Pistol
File:Gun icon.jpgRNGROFAOEPOW
81Template:-12
  • Template:Magical Damage
Halberd
File:Sword icon.jpgRNGPOWP+S
2512
  • Template:Magical Damage

Theme Forces

  • Mercenary
    • Template:Flames in the Darkness. They gain Vengeance in this theme.
    • Template:Operating Theater (only if a Cephalyx Dominator is attached to them.)
  • Cygnar
    • As a Mercenary unit they can go in every Cygnar theme, however they'll use your "Up to one Mercenary unit" slot if they're not in Flames.
    • Template:Flames in the Darkness. They gain Vengeance in this theme.
    • Template:Gravediggers
    • Template:Heavy Metal
    • Template:Sons of the Tempest
    • Template:Storm Division. They gain Immunity: Electricity in this theme.
  • Other Factions
    • Khador players can also use this model in the Template:Flames in the Darkness theme. They gain Vengeance in this theme.
    • Furthermore, Mercenary/Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.

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Legion of Lost Souls in a nutshell

Legion of Lost Souls are one of the most interesting units to be released in the last year or so, with a host of unusual rules crammed into a very expensive (18 points!) package. They require support to operate at peak efficiency, and if you’re not careful with positioning you’ll lose the whole unit and get nothing out of it, but they are more than capable to be a powerhosue centre unit.

Speed 6 is fantastic, and MAT 7 and RAT 5 are perfectly acceptable and very good when buffed up with the Veteran Leader from the Morrowan Archon to MAT 8 and RAT 6. Their Defensive stats are lackluster with DEF 12 ARM 14 being about as victim as it gets, but with Shield Wall taking them to ARM 18 and most casters in the theme having some sort of ARM buff, these guys are a lot more survivable than they look on paper.

With a range 8 POW 12 they can force interesting engagement spots with Shield Wall and shooting against other models that might charge slightly further. Melee weapons that are range 2 is also just incredible, as they are the only small based models in the theme force with that particular claim to fame.

Finally, CMA can make them insanely accurate if needed, soul vessel can let your Alexia 2 collect their spirits should you choose to bring her (spoilers: you shouldn’t with these guys), and bloodbound is an incredible ability that, for these guys, requires a whole section to itself.

Combos & Synergies

  • Stryker2 - Deceleration makes them ARM 20 against shooting, he also has Positive Charge which is significantly better with 2 inch melee models than it is with 1 inch melee models. Extra hits from Vengeance and his feat also make them quite stellar, even if they don't trigger Blood-Bound
  • Stryker1 really likes them with Arcane Shield and Snipe both supporting interesting parts of their game plans.
  • Stryker3 really wants to play Alexia 2, so not really recommended.
  • Jakes2 has Positive Charge as well, although you often will not want to use the electro leap portion of her feat with these models.
  • Maddox has Dauntless Resolve which is incredible value on this unit and also has a great feat for tuning their offensive output up.
  • Fiona likes channeling through models that can come back, and her feat makes them very hard to kill. She also has an ARM debuff which they appreciate, and Occultation can keep them safe from potshots.
  • Ashlynn1 sure doesn’t mind putting Quicken on this unit, but that’s about all she has. Her feat might keep them alive but it’s less useful than Fiona’s.
  • Crosse2 has Dauntless Resolve as well, and his feat can let them shield wall and run and gun into weird places.
  • Zerkova1 and Zerkova2 like their sheer attrition value, but don’t provide anything unique for this unit.
  • Since they have Partisan: Cygnar you can throw spells like Fury on them, if you are running someone with access like Colonel Markus 'Siege' Brisbane, putting them at P+S of 15, or a healthy 17 with Alexia3. Essentially you can make your defensive shieldwall infantry a serious threat to most targets.
  • Gabriel Throne can use Stir the Blood to bring these guys up to PS 14. He can also give them tough or Pathfinder as needed. They get more attacks than any other unit with their 2 inch melee, and Stir the Blood usually goes on them when available. ALSO - models returned with bloodbound that haven’t made an attack yet this turn are still affected by Stir the Blood, so you can bring back some truly hard hitting attacks in weird places.
  • Alexia3 is very strong with these guys, and can bring another +2 damage buff. They also trigger flank for her if she really needs to kill something.
  • Battle Priests are great, and Battle Priests that never go away for real are even better.
  • Ragman’s Death Field is easiest to apply on these 2 inch melee models than it is on any other unit in the Flames in the Darkness force.
  • Morrowan Archons are Shield Guards, can apply blind to things potentially, and also make Legion of Lost souls base MAT 8 RAT 6.
  • The Hermit can hide out in the middle of a bunch of Legion and move up to put ARM debuffs on things, just keep in mind his aura affects friendly models as well.
  • If you add up all the buffs available in flames in the darkness you can put on them, Legion of Lost Souls are base P+S 12, +2 Stir the Blood, +2 Alexia 3, +2 Ragman, +2 Hermit, +2 Positive Charge/other caster buff = PS 22 at MAT 8 or 10.

Drawbacks & Downsides

  • They are not living, meaning they won't receive the ARM buff from Constance's feat. They can still give her souls though.
  • They are expensive under the assumption that blood bound will produce "free" models. If you don't have targets for it the Legion may under perform in attrition.
  • They strongly dislike being removed from play.

Tricks & Tips

Bloodbound 101

Bloodbound does a few interesting things. Least important (but still important) it denies souls and corpses. Second is the RFP provided since, other than these guys, Flames in the Darkness has limited access to RFP. Finally, the return to play can be crazy strong when stacked with some other abilities:

  • It specifies "model" not "Grunt" so you can bring back unit attachments. Add 3 Morrowan Battle Priests and suddenly you have an inexhaustible supply of Shield Guards which is incredibly strong in some matchups.
  • Note that models returned after the unit has started its activation do not benefit from orders issued to the unit. So they can't benefit from Shield Wall; in fact they can't even give Shield Wall to a non-returned model (because both models need to be affected by the order to trigger it).
  • See the Rules Clarifications section below for links to the various Infernal Rulings.

Trivia

Released 2020.01

Other Theme Forces

Template:CG merc unit themes Template:Khador merc unit themes

Other Faction models

Template:Index CygnarTemplate:Index Mercs

Rules Clarifications

Template:RC Partisan

Template:RC CMATemplate:RC UndeadTemplate:RC Blood-BoundTemplate:RC Shield WallTemplate:RC Soul Vessel

Template:RC Magical Damage

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Legion of Lost Souls - Warma-wiki (2024)

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